I just found a new international Blender Gallery on BlenderARtGallery.com (thanks to francoisgfx for tweeting it) that is nice, simple, high in quality and therefore simply something I missed before (at least since the blender.org gallery was reduced to only a few images).

From the About-Section:

Blender ARt Gallery hopes to showcase the best artworks from the Blender Community. The site is updated weekly so please be patient. If you would like to submit an image please visit the Submit an image page.

This site is currently hosted on an iMac. I would like to raise $70 to pay for a year of hosting and not have to worry about my isp banning my ip for hosting the site. Any amount of donation is more than welcome.

I think this is cool and hope this will become what I expect it to become – the one and only Blender gallery.


Parallax-IconI recently read some article about parallax mapping when I got the idea that it could not be that difficult to realize that inside the Blender Compositor since the Blender internal render-engine does not support it.

Continue reading ‘Faking Parallax-Mapping inside the Blender Compositor’


Yes I know it’s a bit off-topic, but nevertheless I want to show some pictures I took at the “Oldtimer-Fliegertreffen Hahnweide” (EDST) here.

It was really a great show, although in the second part, taking photos was close to impossible because of backlight. And of course you can hardly show how impressive those warbirds and other old planes really are and how elegant they fly their aerobatic maneuvers. Continue reading ‘Hahnweide Air Show 2009′


Here my monthly list of my favorite threads at Blender Artists Forums:

Finished Renderings:

poke1electric chair and the deep blue by poke

These pieces captivate with their special look making them both very unique and giving them a very artistic look.

poke2While the “electric chair” builds on a very realistic environment in which a set of interesting soft-toy-characters are integrated, “the deep blue” has heavier effects and achieves a great painted appearance and also some kind of old air by simulating a very rough and structured underground. Definitely interesting stuff – and great models and textures too, of course.

. Continue reading ‘Best of Blender Artists Forums – 2009/08′


I have the impression it was hardly recognized (or at least I nearly missed it) so I want to mention it here:

The BWC 2009 has started!

From the official Website:

The Other World

“I couldn’t explain how, but I knew I was needed. I felt my mind being twisted and stretched as it was dragged into another world. For what… I don’t know!”

This year’s topic is focused on the other world which should contain fantasy, creativity, and interest. Good luck everyone!

Deadline

This year’s comeptition ends on the 1st Nov at 00:00 GMT

Entries

An entry form will be available by the start of October.

So get on your feet! I hope I find enought time too to submit something nice there. :)


A bit more than half a year ago, I started modelling and texturing the Jet of the Italian aerobatics team “Frecce Tricolori”, an Aermacchi 339. I did all the test-renderings in Indigo at that time. Now I found some time to finish the jet and transfer all the settings to Luxrender, the modelling now looking like this:

Aermacchi Mb-339 PAN Mesh turnaround on Vimeo.

And some shots of the plane in a test-environment:

Finished plane, cockpit almost finished

Finished plane, cockpit almost finished

Finished cockpit

Finished cockpit

Continue reading ‘Aermacchi 339 PAN (Frecce Tricolori) in progress’


Based on this Article about Non-photorealistic Rendering Using Existing Tools (SIGGRAPH 2009), there was an interesting discussion on different Blender Forums about the different techniques to get a painted-looking result with the Blender Internal Renderer. Continue reading ‘Rendering Techniques: Imitating Paintings’


Here my monthly list of my favorite threads at Blender Artists Forums:

Work in Progress:

Sanfran_thumbThe bugs that ate San Francisco…. by Michael W

A stunning action scene, a realistic picture of a street and great character design in one single work? Yes, it’s possible. Although being unfinished, the development of this WIP already shows that the result will be something great. I especially like the light effects making the scene dramatic and I can’t wait to see the character finished and put into this scene. Continue reading ‘Best of Blender Artists Forums – 2009/07′


Blendipel - RatingTo get a better feeling for the posts you like more than others and the posts you do not like so much, I decided to add the possibility to rate my Blog-Posts now.

If you click on any of my Posts now, you can give it from one to five Stars. The rating bar is located below the post text.


For my lecture on the Blender Day ‘09 I did a small and quick scene of a starfish which I wanted to give some comic-style with the Material Nodes in Blender.

To get a nice and detailed surface, I used the sculpting tool (mainly anchored brushes) on a highpoly-model (Multires Level 7) and later baked the normals and the displacement to a model with less detail (about 9000 Faces). This was not so much necessary for rendering the scene but very important to get the file size down and the undo working again.

In the nodes, I just added some custom spec and something similar to a Rampshader until I liked the result – which is the following:

Starfish

Starfish

And here the material-node-setup:

nodes starfish